6/29/2023 0 Comments Paralives newsBut these things do take time and they've still got a long way to go. That being said, based on my own experience in the industry, the current pace of progress shown in their regular status updates meets my expectations for the size of the team, and after seeing the roadmap, I have more confidence in the project than when I first joined their Patreon. I'm sure you can think of plenty of examples of big and small studios alike making grave miscalculations here. Though the Patreon funding model inherently lends itself to more sustainable development than Kickstarter, because they know what their budget is on a month to month basis, rather than having to work out how to parcel out a large lump of cash over a long-term schedule appropriate to the game's scope indie studios are often terrible at this and even big studios with deep pockets struggle to appropriately scope their projects and predict the development time and resources necessary to deliver them. For a game of this scope, however, you would expect a dev team at least five times this size, and again, this wouldn't avoid the need for several years of development before a company would normally announce. Paralives has, I believe, 10 people working on it, and it started with one person and only ramped up the team size relatively recently as the Patreon following made it possible to hire people. Crowd-funded games suffer a great deal from the fact that in order to get the funding they need, they need to announce early in development and generate buzz. ![]() ![]() What most gamers who don't pay much attention to the workings of the industry itself fail to understand is that games of this scope from major publishers are in development for YEARS before they are announced.
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